![]() The enemy variety is a bit disappointing too. This pattern can quickly become monotonous. 9 times out of 10, if you hit an enemy with a heavy attack, they’ll be stunned, and that’s the key to finishing them off, as you can just spam normal attacks afterward. One of the weaknesses of combat is how stunning affects most enemies. I think it would be difficult to grow tired of this game in the long run, but Dreamscaper does have its moments of dullness. Having such customizable playstyle options and presenting incentives for each run makes this game extremely replayable. I appreciate how the game allows you to tailor the gameplay to your style. Over time, you can also adjust your difficulty level for various factors, such as floor size and enemy strength. You have the option to choose how your run begins when it comes to your weapons, abilities, and shields. As a result, you’ll start to realize just what kind of life and mentality Cassidy used to have prior to these circumstances. Though the memory fragments don’t tell much themselves, the overall narrative coalesces over time. While not intentionally hidden, they blend in well in bright areas, so be sure to keep your eye out for them. These memories take shape in the form of golden wisps of light. If you can’t tell, there’s an immense amount to discover through this game. You also find memories of your past life outside of enemies and items, reminiscing on times with family and friends. These fragments can be used in the real world to upgrade the dream world in various ways, such as adding more sands (which act as the world currency) or increasing the likelihood of challenge rooms, where you get rewards by defeating enemies under restricting conditions. Other items include fragments of emotion, such as inspiration. Although they break the tempo up a little, they’re still fun to explore. The puzzles are pretty standard, such as a simplified version of Minesweeper. Alongside this are bombs and keys that can unlock areas such as puzzle rooms and shops. Some of these skills are better than others, so it’s in your best interest to play around with them and see what works for you. These abilities act as elemental or magic powers that run on a cooldown meter. In addition to the weapons, you also have Lucid abilities. Given the massive variety, I found it impressive that they have custom animations for each weapon type and attack. The pools of these upgrades are vast since there is a huge selection of melee and ranged weapons. As you progress through each area, you can find alternative weapons and armor. You proceed through randomly-generated floors hack-n-slashing monsters with customizable weapons and shields. The gameplay is akin to other well-known roguelite titles, such as Hades. You’ll fight monsters and discover memories in the journey down the depths of her mind. This context is where the core gameplay occurs. To recall her lost memories, we explore the realms within her dreams.
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